Making GTK widgets...
Hey again.
This haven't been updated for a couple of weeks. Now is the time. :-)
Lately we have been working with GTK and making the widgets and button work during our ping-pong protocol i gtalk. We have implemented it using the g_object style. So for now we can "hang-up" and "pick-up" the "phone" in our widgets.
The next thing we have to implement is:
* get the resource via. some kind presence. we are quite bored by setting it via. hardcoded variables.
* get the local codecs/encodings via. GST and embed it into pidgin.
* filter the encodings so we only get the proper audio codecs.
* set the encodings into our voicenode struct, so we can get it in both ends. We need to get/set other various hardcoded variables in the receiving/sending xmlnodes
* take care of network udp data path
We also:
* some code cleanup
* still have problems with to many global variables in voicenode.h/.c - which has the disadvantage effect of only one possible voice connection. We need another implementation for the voicenode, which must be map a voicenode to a connection 1 to 1 instead of 1 to all.
Next meeting will properly be tuesday. We are close to make the voice go through now!!!.. one month from now it will problerly work....
-Thats it for now.
/Steffen and Jesper
This haven't been updated for a couple of weeks. Now is the time. :-)
Lately we have been working with GTK and making the widgets and button work during our ping-pong protocol i gtalk. We have implemented it using the g_object style. So for now we can "hang-up" and "pick-up" the "phone" in our widgets.
The next thing we have to implement is:
* get the resource via. some kind presence. we are quite bored by setting it via. hardcoded variables.
* get the local codecs/encodings via. GST and embed it into pidgin.
* filter the encodings so we only get the proper audio codecs.
* set the encodings into our voicenode struct, so we can get it in both ends. We need to get/set other various hardcoded variables in the receiving/sending xmlnodes
* take care of network udp data path
We also:
* some code cleanup
* still have problems with to many global variables in voicenode.h/.c - which has the disadvantage effect of only one possible voice connection. We need another implementation for the voicenode, which must be map a voicenode to a connection 1 to 1 instead of 1 to all.
Next meeting will properly be tuesday. We are close to make the voice go through now!!!.. one month from now it will problerly work....
-Thats it for now.
/Steffen and Jesper
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