Computer gaming AI
Maybe with some neural networking... though it is disencouraged in
Article on Computer AI (2004)
http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=117
since it is to heavy and unpredicable/hard testable.
Other links
http://www.gameai.com/ai.html
http://ai4games.sourceforge.net/linksintroduction.html
The official Robocup site
http://www.robocup.org/
The crazy France contest - this year Funny Golf
http://www.eurobot.org/eng/
We should also consider the use or making SWARM intelligence!... concidering pathplanning, maps etc...
Another consideration should be to implement a household robotic lib... which should be rather general. Her ville der indgå en del kodning såsom: Path planning, Vision og evt. ANN.
Article on Computer AI (2004)
http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=117
since it is to heavy and unpredicable/hard testable.
Other links
http://www.gameai.com/ai.html
http://ai4games.sourceforge.net/linksintroduction.html
The official Robocup site
http://www.robocup.org/
The crazy France contest - this year Funny Golf
http://www.eurobot.org/eng/
We should also consider the use or making SWARM intelligence!... concidering pathplanning, maps etc...
Another consideration should be to implement a household robotic lib... which should be rather general. Her ville der indgå en del kodning såsom: Path planning, Vision og evt. ANN.