Wednesday, May 24, 2006

Computer gaming AI

Maybe with some neural networking... though it is disencouraged in
Article on Computer AI (2004)
http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=117
since it is to heavy and unpredicable/hard testable.

Other links
http://www.gameai.com/ai.html
http://ai4games.sourceforge.net/linksintroduction.html
The official Robocup site
http://www.robocup.org/
The crazy France contest - this year Funny Golf
http://www.eurobot.org/eng/

We should also consider the use or making SWARM intelligence!... concidering pathplanning, maps etc...

Another consideration should be to implement a household robotic lib... which should be rather general. Her ville der indgå en del kodning såsom: Path planning, Vision og evt. ANN.

Tuesday, May 23, 2006

Links updated..

Hey..

The links in the right side have been updated. I have put on the exiting Summer of code projects, which should be submitted to google in the end of the summer.

Fill in more if you see some exiting ideas for the projects. See summer of code at Google.

Ideas for Zool n' Hanssons master thesis

Diverse Google Sommer of Code projects

Netværk:
P2P XBox - distributed computing
Loadbalancing (LVS) Session handling
Personal space for Gaim

AI:
Neural network - pandora alike
Robot sjov
Computer Gaming AI
Genetiske algoritmer
Robot fodbold


Embedded stuff:
Bluetooth unique login


Java:
Profiler for Java

The first post

Now we are about to start planning when we should begin thinking about our master thesis.